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JBKings

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Gave me a good chuckle. Thanks for using my music! =)

Hilariously brilliant! I loved playing Sly Cooper back in the day. Fantastic game, and this was very well acted and written.

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Wow! Excellent game. Sometimes these sorts of game can come across as being overwrought, but I didn't get that from this at all. Really well done on all fronts, very perceptive writing, loved the artwork in the cutscenes.

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Very cool. My only comment is that the left/right panning/delay that's bouncing around is, to my ears, too much. The rate at which the sound wobbles back and forth around the space is a bit distracting, particularly on headphones. Really like it, though!

djSmashin responds:

Hey thanks for the review! The panning is neutral on every sound in this loop lol. Only delay I used is on the crashes. But I tweaked some things, maybe it sounds better now!

Sounds really good! Nice job.

There are only a few things that jumped out at me:
1) The drums that you have rapidly panning back and forth towards the beginning call too much attention to themselves. I think either lowering the level of that particular channel or making the panning less drastic would help. Or maybe try a multi-tap reverb instead? Hard to say.

2) Some of the high frequency content of the lead synth starting at 1:23 is too loud. It's a bit piercing to my ears, especially compared to the rest of the instruments. I'd suggest trying to isolate which frequencies are responsible for that piercing sound and apply a filter/EQ to mitigate it.

And a minor quip -- this is categorized as Classical. I'm assuming that was a mistake?

AKACCMIOF responds:

Thanks man! With the drums, I think the problem is that they occupy the low mid freqs too mch, I mastered on speakers where this wasn't such a problem. To be fixed imminently, thanks for the point out.

Same for the bitcrushed lead. Need to take that down. Thanks!

Yes, schoolboy error (though this side of the portal seems to have some very helpful reviewers ;))

So, I like the beginning of the loop (to about the 1 minute mark), but when the non-8-bit instruments drop out, it's too radical of a change (i.e. the transition isn't smooth enough), not to mention both of the instruments you have at 1:00 sound the same and occupy more or less the same space, frequency-wise, and are panned so closely together that they sort of meld, which I'm not sure you want. If that was the intended effect, then I'll defer to your judgment.

I was also initially confused by you calling it 8-bit, since the 8-bit isn't apparent until nearly half-way through this song, which is only 2 minutes long. Which leads me to what's probably my main issue with the piece, which is that while there's a decent framework for a piece here, it doesn't really go anywhere and, at least to me, it seems like it should. Granted, if that's going to happen, it'll have to be longer, most likely, to make sure it still loops nicely.

In summary, I think you've got something here -- it just needs to be fleshed out and polished a little more.

TBC-x1x2x3 responds:

First of all, thanks for the review. It realy means alot to me. I've listened to it again and I agree on most of the things you say. The 8bit part from around 1:00 doesn't realy match the rest of the instruments.

A little declaration on your feedback:
The intro is a very low tuned 8bit sample. The reason the 2 instruments are panned the same, is because I used the same instrument samples for the 2 sounds.

I'm working on a new version atm. It's less 8bit, more industrial soundish.

Jeremy lives in the Seattle area, where he is pursuing a M.S. in Computer Science. He has experience writing scores for video games, as well as arrangements and original compositions for vocal groups and choirs. He is currently accepting commissions.

Age 36, Male

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